Hello.
I'm happy to announce that my portfolio has moved! I decided to stop using blogspot as I found a much better alternative.
So, if you would like to see an up-to-date portfolio, please go to my current site using the following address!
http://guythomas3d.daportfolio.com
Enjoy!
Guy
Guy Thomas - 3D Game Artist
Hi and welcome to my BlogFolio, please find included in this blog, pictures of some of my works. Please feel free to contact me if you want to see any more works, arrange an interview, or have any other enquiries. Guy.Thomas@live.co.uk +44(0)7929389650
Saturday 21 May 2011
Thursday 24 March 2011
Environment Props
Props bring virtual worlds to life and I am a big fan of creating little assets and making good use of limited texture space.
Here are just some of the historically accurate and well optimized assets I am using in my Final major project scene, the 'French Village'.
The Radio for example, ues just 402 Triangles, and a 256 texture map. It currently has normals and Specular maps applied also.I textured this using a combination of hand painted and photo sources.
Here are just some of the historically accurate and well optimized assets I am using in my Final major project scene, the 'French Village'.
The Radio for example, ues just 402 Triangles, and a 256 texture map. It currently has normals and Specular maps applied also.I textured this using a combination of hand painted and photo sources.
Game Environment Work
Churchill VII
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